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Enchanters

Neutral Enchanters
Statistics Neutral
Town Neutral
Tier <golden>
Type <unit_ranged>
<attack> 4
<defense> 1
<health_points> 5
<initiative> 5
Cost 16 <gold>
Abilities <activation> Remove up to 2 <damage> from a friendly unit. Otherwise, Enchanters gain +1 <attack>.

Heroes With A Specialty

Notes

  • If possible, the healing effect has to be chosen. The healing effect can not be skipped in favor of +1 <attack>.
  • The healing is applied right after activation.
  • Enchaters can not heal themselves.

Comes With

See Also