Towns¶
Buildings¶
Towns have a multitude of buildings that can be built there. Some of them have the same functionality across all factions, and provide faction-specific effects.
Below is a brief overview of the various building types.
| Symbol | Type | Effect |
|---|---|---|
| <city_hall> | City Hall | Provides a faction-specific bonus at the beginning of each Resource Round. |
| <citadel> | Citadel | Unlocks Reinforcing units. When under siege, add 3 Walls, 1 Gate, and 1 Arrow Tower cards to the Combat board. |
| <mage_guild> | Mage Guild | Search the <spell> deck when built, and then each Turn once for a <gold> price. |
| <bronze> | Bronze Dwelling | Unlocks Recruiting of <bronze> units. |
| <silver> | Silver Dwelling | Unlocks Recruiting of <silver> units. Requires <bronze> Dwelling to be built before. |
| <golden> | Gold Dwelling | Unlocks Recruiting of <golden> units. Requires <silver> Dwelling to be built before. |
| <special_tent> | Special Building | Faction-specific effect. |
| <special_gears> | Special Building | Faction-specific effect. |