Misfortune¶

<instant> Play immediately when the selected * enemy unit is attacking. Negate an Attack die result or an additional <attack> from any card.
<power> 0 ➣ * <bronze>
<power> 1 ➣ * <bronze> or <silver>
<power> 2 ➣ * <bronze> or <silver> or <golden>
— OR —
<instant> +1 <power>
Notes¶
- The card has to be played immediately after declaring the attack, before other cards are played.
- The result of the Attack die roll is negated, as well as all future effects that increase the <attack> of the attacking unit.
- Misfortune can not be played to negate effects of cards that were already played and have already increased the <attack> of the attacking unit. The players should mutually agree if they can no longer play Misfortune after the other effects were played, or if the opponent gets to take his played <attack>-enhancing cards back into their hand.