Sandro¶

<attack> 1 <defense> 0 <power> 2 <knowledge> 2
Specialty¶
| Level | Description |
|---|---|
| Ⅰ | Put this card on the Pack of Skeletons Unit card; it replaces the card's statistic. When the Cloak of the Undead King card's <health_points> drops to 0. When it does, discard this card. Horde of Skeletons <attack> 3 <defense> 1 <health_points> 2 <initiative> 6 |
| Ⅳ | Put this card on the Pack of Zombies Unit card; it replaces the card's statistic. When the Cloak of the Undead King card's <health_points> drops to 0. When it does, discard this card. Horde of Zombies <attack> 4 <defense> 1 <health_points> 3 <initiative> 5 |
| Ⅵ | Put this card on the Skeletons Unit card; it replaces the card's statistic. When the Cloak of the Undead King card's <health_points> drops to 0. When it does, discard this card. Legion of Skeletons <attack> 4 <defense> 1 <health_points> 2 <initiative> 6 |
Appearances As Player Hero¶
- Rise Of The Necromancer - 1. Target
- Rise Of The Necromancer - 2. Master
- Rise Of The Necromancer - 3. Duke Alarice
Notes¶
- Ⅰ and Ⅳ - this can only be played on a pack of Skeletons or Zombies, adding another amount to them, named "Horde".
- Ⅳ - the abilities of the Pack of Zombies become inactive if they are upgraded to a "Horde". Once the "Horde" is defeated and they become a "Pack" again, their abilities function as usual.
- Ⅵ - can be played on "Few", "Pack", or even "Horde" of Skeletons.
- 1 Ⅵ - If the Skeletons are upgraded to a "Legion", they may be further upgraded to a "Pack" or a "Horde", but the "Legion" stays on top and its statistics are applied until defeated.
Comes With¶
See Also¶
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Not officially confirmed by game designers, and is therefore considered a Community rule. ↩