Hourglass of the Evil Hour¶

<instant> If the enemy has <morale_positive>, they gain <morale_negative>.
— OR —
<instant> Roll the Attack die. On a "0" result, you gain <morale_positive>.
A surprise turn in the landscape finds you in the midst of a grisly scene - vultures picking at the aftermath of a terrible battle. Your cursory search of the remains turns up an enchanted hourglass.