Artifacts¶
Artifacts are divided into 3 tiers: minor, major, and relic. These tiers somewhat reflect the overall power of the card, and they are sometimes references by other effects, such as those on Artifact Merchant event, Black Market field, during the scenario setup, or elsewhere. These cards typically have two effects, one of which the player must choose when they play the card.
Minor Artifacts¶
Minor artifacts have a light blue frame.
Major Artifacts¶
Major artifacts have a red frame.
Relic Artifacts¶
Relic artifacts have a purple frame.
List of Artifacts¶
| Name | Quality | Effect | Content |
|---|---|---|---|
| Ambassador's Sash | Major | <map_effect> For every Dwelling you have, draw 1 corresponding Neutral Unit card. You can Recruit one of these units. — OR — <instant> Reroll a die. |
Rampart Expansion |
| Angel Wings | Relic | <map_effect> Chosen Hero gain +1 <movement> and can move through any fields without resolving them. The last visited field must be resolved normally. — OR — <instant> Draw a card. |
Core Game |
| Armor of Wonder | Minor | <instant> Draw 1 card and gain +1 <attack>. — OR — <instant> Draw 1 card and gain +1 <defense>. |
Core Game |
| Arms of Legion | Major | <instant> Reduce the Recruitment or Reinforcement cost of a unit by 5 <gold> - to a minimum of 0. — OR — <instant> Gain 2 <building_materials>. |
Fortress Expansion |
| Blackshard of the Dead Knight | Minor | <instant> +2 <attack> and discard 1 card. If the discarded card was a spell, draw 1 card. — OR — <instant> +1 <attack> |
Core Game |
| Boots of Polarity | Relic | <instant> Play this card after an enemy casts a spell. Roll 2 Attack dice and choose one. On a "+1", ignore the <spell> effect. — OR — <activation> Remove 1 <ongoing> effect. |
Tower Expansion |
| Boots of Speed | Minor | <instant> Your hero gains +1 <movement>. — OR — <ongoing> For this Combat, your selected unit gains +1 <initiative>. |
Inferno Expansion |
| Bowstring of the Unicorn's Mane | Minor | <instant> Play this card before a unit activates. Activate one of your <unit_ranged> units that has not been activated this round. — OR — <instant> Use this after a <unit_ranged> unit's Attack die roll. Ignore 1 Attack die. |
Stronghold Expansion |
| Breastplate of Brimstone | Major | <instant> Search(2) <spell>. — OR — <instant> +1 <power>, then discard up to 3 cards from your hand to gain +1 <power> per card discarded. |
Inferno Expansion |
| Breastplate of Petrified Wood | Minor | <instant> Draw 1 card. — OR — <instant> +1 <power> |
Core Game |
| Buckler of the Gnoll King | Minor | <instant> +2 <defense> <ongoing> Until the end of the Combat, this unit suffers -1 <attack> (to a minimum of 0). — OR — <instant> +1 <defense> |
Rampart Expansion |
| Cape of Velocity | Major | <ongoing> Until the end of the Combat, this unit gains +2 <initiative>. — OR — <instant> Gain 2 <gold>. |
Rampart Expansion |
| Cards of Prophecy | Major | <instant> Reroll any die. — OR — <instant> Set a <resource_die> or <treasure> on the side of your choice. |
Tower Expansion |
| Celestial Necklace of Bliss | Relic | <instant> Discard X cards from hand to gain +X <attack>. — OR — <instant> Remove this card, then gain +4 <attack>. |
Regular Stretch Goals 2024 |
| Centaur's Axe | Minor | <instant> Triple the Attack die's outcome. — OR — <instant> +1 <attack> |
Core Game |
| Charm of Mana | Minor | <instant> Discard 2 cards, then draw 3 cards. — OR — <instant> Draw 2 cards, then discard 1 card. |
Core Game |
| Crest of Valor | Minor | <instant> Gain a <morale_positive> token. — OR — <map_effect> Ignore <morale_negative> effect from a field. |
Fortress Expansion |
| Crown of Dragontooth | Relic | <instant> Select 2 Spell cards from your discard pile and put them back in your hand. — OR — <instant> Remove 1 <spell> from hand, then Search(2) <spell>. |
Inferno Expansion |
| Crown of the Five Seas | Major | <instant> Select 1 Spell card from your discard pile and put it back into your hand. — OR — <instant> If this Hero is on a Sea tile, you may look at the top 3 cards of your discard pile and take 1 of them into your hand. |
Cove Expansion |
| Diplomat's Ring | Major | <instant> Reroll any die or any roll. — OR — <map_effect> For every Dwelling you have, draw 1 corresponding Neutral Unit card. You can Recruit one of these units. |
Stronghold Expansion |
| Dragon Scale Armor | Relic | <instant> +2 <attack> — OR — <instant> +2 <defense> |
Core Game |
| Dragon Scale Shield | Major | <instant> +2 <attack> — OR — <instant> +2 <defense> |
Core Game |
| Dragon Wing Tabard | Minor | <instant> Discard 1 random card from the enemy's hand. — OR — <instant> +1 <power> |
Core Game |
| Endless Bag of Gold | Major | <instant> Gain 3 <gold>. — OR — <instant> Remove this card, then gain 6 <gold>. |
Core Game |
| Endless Purse of Gold | Major | <instant> Gain 3 <gold>. — OR — <instant> Remove this card and discard 2 cards from your hand, then gain 8 <gold>. |
Fortress Expansion |
| Endless Sack of Gold | Relic | <instant> Gain 5 <gold>. — OR — <instant> Remove this card, then gain 8 <gold>. |
Core Game |
| Equestrian's Gloves | Minor | <ongoing> For this Combat, your selected unit gains +1 <initiative>. — OR — <instant> Your Hero gains +1 <movement>. |
Tower Expansion |
| Everflowing Crystal Cloak | Major | <instant> Discard 3 cards to gain 2 <valuables>. — OR — <instant> Gain 1 <valuables>. |
Core Game |
| Everpouring Vial of Mercury | Major | <instant> Gain 1 <valuables>. — OR — <instant> Remove this card, then gain 2 <valuables>. |
Core Game |
| Eversmoking Ring of Sulfur | Minor | <permanent> At the beginning of each Resources round, gain 1 <valuables>. — OR — <instant> Remove this card, then gain 2 <valuables>. |
Regular Stretch Goals 2024 |
| Glyph of Gallantry | Minor | <instant> Gain a <morale_positive> token. — OR — <instant> +1 <defense> |
Tower Expansion |
| Golden Bow | Major | <ongoing> During this Combat, your <unit_ranged> units ignore the combat penalty. — OR — <instant> A <unit_ranged> unit of your choice gains +2 <attack>. |
Rampart Expansion |
| Greater Gnoll's Flail | Minor | <instant> +2 <attack> <ongoing> Until the end of the Combat, this unit suffers -1 <defense> (to a minimum of 0). — OR — <instant> +1 <attack> |
Rampart Expansion |
| Head of Legion | Major | <instant> Reduce the Recruitment or Reinforcement cost of a unit by 6 <gold> - to a minimum of 0. — OR — <instant> Gain 3 <gold>. |
Core Game |
| Helm of Heavenly Enlightenment | Relic | <instant> Gain <expert>. — OR — <instant> Draw 2 cards. |
Fortress Expansion |
| Helm of the Alabaster Unicorn | Minor | <instant> Return 1 <spell> of your choice from your discard pile to your hand. — OR — <instant> Cast a spell from the top of the <spell> deck discard pile and Remove this card. |
Tower Expansion |
| Hourglass of the Evil Hour | Minor | <instant> If the enemy has <morale_positive>, they gain <morale_negative>. — OR — <instant> Roll the Attack die. On a "0" result, you gain <morale_positive>. |
Core Game |
| Inexhaustible Cart of Lumber | Minor | <instant> Gain 2 <building_materials>. — OR — <instant> Remove this card, then gain 4 <building_materials>. |
Core Game |
| Inexhaustible Cart of Ore | Minor | <permanent> At the beginning of each Resources round, gain 1 <building_materials>. — OR — <instant> Remove this card, then gain 3 <building_materials>. |
Rampart Expansion |
| Legs of Legion | Minor | <instant> Reduce the Recruitment or Reinforcement cost of a unit by 4 <gold> - to a minimum of 0. — OR — <instant> Gain 2 <gold>. |
Core Game |
| Lion's Shield of Courage | Relic | <instant> Discard X cards from hand to gain +X <defense>. — OR — <instant> Remove this card, then gain +4 <defense>. |
Regular Stretch Goals 2024 |
| Loins of Legion | Minor | <instant> Reduce the Recruitment or Reinforcement cost of a unit by 5 <gold> - to a minimum of 0. — OR — <instant> Gain 2 <gold>. |
Core Game |
| Mystic Orb of Mana | Major | <instant> Search(4) your discard pile. — OR — <instant> Only if your discard pile is empty. Draw 2 cards. |
Tower Expansion |
| Necklace of Dragonteeth | Major | <instant> +2 <power>. — OR — <ongoing> During this Combat, you can cast 2 <spell> per Combat round. |
Regular Stretch Goals 2024 |
| Necklace of Swiftness | Minor | <ongoing> During this Combat, the <initiative> of all your <unit_ground> units is increased by 1. — OR — <activation> Move one of your units 1 space. |
Regular Stretch Goals 2024 |
| Ogre's Club of Havoc | Major | <instant> Discard 1 card to gain +2 <attack>. — OR — <instant> +1 <attack> |
Core Game |
| Orb of Driving Rain | Major | <ongoing> When casting a <spell> from the School of Water Magic, double the <power> used for this spell. — OR — <instant> When casting a Water Magic <spell>, Remove this card to gain +5 <power>. |
Conflux Expansion |
| Orb of Inhibition | Relic | <ongoing> During this Combat, all <spell> and Specialty cards deal 0 <damage>. Remove this card instead of discarding it. — OR — <ongoing> During this Combat round, units cannot use their special abilities. |
Tower Expansion |
| Orb of Silt | Major | <ongoing> When casting a <spell> from the School of Earth Magic, double the <power> used for this spell. — OR — <instant> When casting a Earth Magic <spell>, Remove this card to gain +5 <power>. |
Conflux Expansion |
| Orb of Tempestuous Fire | Major | <ongoing> When casting a <spell> from the School of Fire Magic, double the <power> used for this spell. — OR — <instant> When casting a Fire Magic <spell>, Remove this card to gain +5 <power>. |
Conflux Expansion |
| Orb of the Firmament | Major | <ongoing> When casting a <spell> from the School of Air Magic, double the <power> used for this spell. — OR — <instant> When casting a Air Magic <spell>, Remove this card to gain +5 <power>. |
Conflux Expansion |
| Orb of Vulnerability | Relic | <ongoing> During this Combat, negate all units' special abilities related to <spell>. — OR — <instant> +2 <power> |
Rampart Expansion |
| Pendant of Courage | Major | <instant> Play this card immediately after you perform a Search action and perform that action again. — OR — <instant> Gain 1 <expert>. |
Regular Stretch Goals 2024 |
| Pendant of Negativity | Major | <instant> Ignore the effect of a spell from the School of Air Magic — OR — <ongoing> Ignore the effect of a spell from the School of Air Magic cast on this unit. |
Regular Stretch Goals 2024 |
| Pendant of Second Sight | Major | <ongoing> Selected unit cannot gain <paralysis> during this Combat. — OR — <instant> Remove 1 <paralysis> token. |
Tower Expansion |
| Plate of the Dying Light | Relic | <instant> +1 <defense>. This effect can be used to reduce <damage> from <spell>. — OR — <instant> +4 <defense>. This effect can be used to reduce <damage> from <spell>. Then Remove this card. |
Cove Expansion |
| Quiet Eye of the Dragon | Minor | <ongoing> For this Combat, your selected unit gains +1 <attack>. — OR — <instant> +1 <defense> |
Stronghold Expansion |
| Recanter's Cloak | Major | <ongoing> During this Combat, no Hero can use spells with Power "0". — OR — <ongoing> During this Combat, no Hero can use Spells. Remove this card after Combat. |
Fortress Expansion |
| Red Dragon Flame Tongue | Minor | <instant> +1 <defense> — OR — <instant> +1 <attack> |
Core Game |
| Rib Cage | Minor | <instant> Select 1 Spell card from you discard pile and put it back into your hand. Then, shuffle your discard pile back into your deck of Might and Magic. — OR — <instant> +1 <power> |
Core Game |
| Ring of the Wayfarer | Minor | <ongoing> For this Combat, your selected unit gains +1 <initiative>. — OR — <instant> At start of Combat with Neutral Units put <paralysis> token on any unit except <azure>. |
Tower Expansion |
| Royal Armor of Nix | Major | <instant> +2 <power> — OR — <map_effect> If this Hero is on a Sea tile, Search(2) <spell>**. |
Cove Expansion |
| Sandals of the Saint | Relic | <instant> Discard X cards from hand to gain +X <power>. — OR — <instant> Remove this card, then gain +4 <power>. |
Regular Stretch Goals 2024 |
| Scales of the Greater Basilisk | Minor | <instant> +3 <spell> — OR — <instant> +1 <spell>, then draw a card. |
Fortress Expansion |
| Sentinel's Shield | Relic | <instant> Discard 1 card to gain +3 <defense>. — OR — <instant> +2 <defense> |
Core Game |
| Shackles of War | Major | <instant> If played at the start of Combat, the Enemy Hero can neither Retreat nor Surrender. — OR — <instant> Draw 2 cards, choose 1 card and discard the other. |
Core Game |
| Shaman's Puppet | Minor | <ongoing> Choose a unit. Until the end of its activation, for its every attack, the unit rolls 2 dice and resolves the lower result. — OR — <instant> Remove any effect or <paralysis> from the selected unit. |
Cove Expansion |
| Shield of Naval Glory | Major | <instant> +2 <defense> — OR — <map_effect> If this Hero is on a Sea tile, they gain +1 <movement>, and draw 1 card. |
Cove Expansion |
| Shield of the Damned | Major | <instant> Target unit gains +3 <defense> and suffers 1 <damage>. It cannot be used on an enemy unit. — OR — <instant> Target unit gains +5 <defense> and suffers 2 <damage>. It cannot be used on an enemy unit. |
Inferno Expansion |
| Shield of the Dwarven Lords | Minor | <instant> Use this after the Attack die roll. Ignore the Attack die and any additional effects it triggered. — OR — <instant> +1 <defense> |
Core Game |
| Shield of the Yawning Dead | Minor | <instant> Discard 1 card to gain +2 <defense>. — OR — <instant> +1 <defense> |
Core Game |
| Skull Helmet | Minor | <instant> Take 1 non-Artifact card from your discard pile to hand. — OR — <instant> If the enemy has <morale_positive>, they gain <morale_negative>. |
Regular Stretch Goals 2024 |
| Speculum | Minor | <instant> Discover any Map tile adjacent to the Map tile your Hero is currently on.. — OR — <instant> Remove this card, then draw 1 card. |
Core Game |
| Spellbinder's Hat | Relic | <instant> Remove 1 card from your hand, then Search(2) the card's deck. — OR — <instant> Remove this card and another one from your hand or discard pile. |
Tower Expansion |
| Spirit of Oppression | Minor | <ongoing> During this Combat, neither player can use the <morale_positive> token or reroll Attack dice. — OR — <instant> +1 <power> |
Fortress Expansion |
| Surcoat of Counterpoise | Major | <instant> Play this card immediately after an enemy casts a <spell>. If it was cast with 1 <power> or less, ignore the <spell> effect. — OR — <instant> Remove this card, then Search(1) <artifact>. |
Tower Expansion |
| Sword of Hellfire | Major | <instant> +3 <attack>. This unit suffers 1 <damage>. This effect cannot be used on an enemy unit. — OR — <instant> +4 <attack>. This unit suffers 2 <damage>. This effect cannot be used on an enemy unit. |
Fortress Expansion |
| Sword of Judgement | Relic | <instant> Discard X cards from hand to gain +X <attack>. — OR — <instant> Discard X cards from hand to gain +X <defense>. |
Core Game |
| Targ of the Rampaging Ogre | Major | <instant> Discard 2 cards to gain +2 <defense>. Then, instead of discarding, put this card back into your hand. — OR — <instant> +1 <defense> |
Core Game |
| Thunder Helmet | Relic | <instant> Select 1 Spell card from your discard pile and put it back into your hand. — OR — <ongoing> For this Combat, whenever you play a Spell card, draw 1 card from your M&M deck. After the Combat, Remove this card. |
Stronghold Expansion |
| Titan's Cuirass | Relic | <instant> Discard 1 card to gain +4 <power>. — OR — <instant> +2 <power>. |
Core Game |
| Titan's Gladius | Relic | <instant> Discard 1 card to gain +3 <attack>. — OR — <instant> +2 <attack> |
Core Game |
| Tome of Air | Relic | <instant> Find the first Air Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck. — OR — <instant> When playing an Air Magic <spell>, resolve its effect without paying the <power> cost. |
Conflux Expansion |
| Tome of Earth | Relic | <instant> Find the first Earth Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck. — OR — <instant> When playing an Earth Magic <spell>, resolve its effect without paying the <power> cost. |
Conflux Expansion |
| Tome of Fire | Relic | <instant> Find the first Fire Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck. — OR — <instant> When playing a Fire Magic <spell>, resolve its effect without paying the <power> cost. |
Conflux Expansion |
| Tome of Water | Relic | <instant> Find the first Water Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck. — OR — <instant> When playing a Water Magic <spell>, resolve its effect without paying the <power> cost. |
Conflux Expansion |
| Torso of Legion | Minor | <instant> Reduce the cost of Recruitment or reduce the cost of Reinforcing a unit by 6 <gold> (to a minimum of 0). — OR — <instant> Gain 1 <valuables> or 2 <building_materials>. |
Rampart Expansion |
| Trident of Dominion | Major | <instant> +2 <attack> — OR — <map_effect> If this Hero is on a Sea tile, draw 2 cards. |
Cove Expansion |
| Tunic of the Cyclops King | Major | <instant> Draw 1 card and gain +1 <power>. — OR — <instant> +2 <power> |
Core Game |
| Vial of Lifeblood | Major | <instant> Remove up to 3 <damage> from one of your units. — OR — <ongoing> For this Combat, your selected unit gains +1 <health_points>. |
Core Game |
Notes¶
- 1 When playing according to the tournament rules, minor artifacts may be obtained on all tiles.
- 1 When playing according to the tournament rules, major artifacts may be obtained on Near (Ⅳ-Ⅴ) and Center (Ⅵ-Ⅶ) tiles.
- 1 When playing according to the tournament rules, relic artifacts may only be obtained on Center (Ⅵ-Ⅶ) tiles.