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Adventure

Adventure is a Battlefield-only game mode that comes with the Battlefield Expansion.

Cards

Adventure mode includes Adventure cards of two types, Combat and Event.

Adventure-Event Card

To resolve an Adventure Event card, resolve its effect.

Name Effect
Campfire Roll 1 Attack die. On a "+1" result, roll 2 <resource_die> and resolve 1 of them.
Otherwise, roll 1 <resource_die> and resolve it.
Corpse Search (2) the <artifact> deck.
Learning Stone If your Hero is below level 4, gain 2 <experience>.
Otherwise, gain 1 <experience>.
Magic Spring Search (4) the Adventure deck discard pile, choose a card, swap it for this one, and resolve it.
Magic Spring cannot be saved.
Obelisk 1ˢᵗ Obelisk:
Search (2) the Positive Morale deck.

2ⁿᵈ Obelisk:
Increase the production of one of your resources.

3ʳᵈ/4ᵗʰ Obelisk:
Roll and resolve 4 <resource_die>.
Pandora's Box Roll 2 <treasure> and resolve 1 of them. Draw 1 Negative Morale card.

— OR —

Roll 2 <resource_die> and resolve 1 of them. Draw 1 Positive Morale card.
Scholar Roll 1 Attack die.
On a "+1," Draw 1 Statistic card of your choice.
On a "0," Search (2) the Ability deck.
On a "-1," Search (2) the Spell deck.
Shrine of Magic Gesture Search (2) the <spell> deck.
Spell Scroll Search (3) <spell> and place the card facedown on this card, beside your Hero card.
This spell does not count toward your hand or spell limits and can be cast at its lowest <power>.
Temple Search (2) the Positive Morale deck.
Trading Post Trade resources:
6 <gold> → 1 <valuables>
2 <gold> → 1 <building_materials>
3 <building_materials> → 1 <valuables>
1 <building_materials> → 1 <gold>
1 <valuables> → 3 <gold>
1 <valuables> → 2 <building_materials>
Treasure Chest Roll 2 <treasure> and resolve 1 of them.
Tree of Knowledge <pay> 10 <gold> to gain 2 <experience>.

— OR —

<pay> 3 <valuables> to gain 2 <experience>.
Warrior's Tomb Search (2) the <artifact> deck twice.
Draw 2 Negative Morale cards.
Water Wheel Gain 3 <gold>.
Windmill Gain 1 <valuables>.
Witch Hut Search (1) the Ability deck. Add the card to your deck or discard it.

— OR —

Remove 1 card from your deck.

Adventure-Combat Card

Each card contains the Battle Reward and the Basic Reward, with the Battle Reward scaling based on which Combat Power (the number in the circle) the player chooses to challenge.

To resolve an Adventure Combat card, do the following:

  • Choose one of the available Combat Powers (the number in the circle) from the card
  • Select 2 of your units, add their <attack> values and roll 2 Attack dice

If your total power is equal or greater than the chosen Combat Power:

  • Take the Battle Reward corresponding to that Combat Power
  • Take the Basic Reward

If your total power is lower than the chosen Combat Power:

  • Take the Basic Reward
  • Put a <paralysis> token on one of your units that took part in this Combat

To get rid of the <paralysis> token, choose the unit for Combat - do not add its <attack> to your power, then remove the <paralysis> token.

Name Battle Reward Basic Reward
Crypt 4 ➣ Roll and resolve 1 <treasure>.
5 ➣ Roll 2 <treasure> and resolve 1 of them.
7 ➣ Roll 3 <treasure> and resolve 1 of them.
<experience> <morale_negative>
Cyclops Stockpile 6 ➣ Gain 3 <building_materials>.
8 ➣ Gain 5 <building_materials> and 1 <valuables>.
10 ➣ Gain 8 <building_materials>, 2 <valuables>, and 1 <experience>.
<experience>
Dragon Utopia 6 ➣ Roll and resolve 1 <resource_die>. Gain 1 <artifact>.
10 ➣ Roll and resolve 2 <resource_die>. Gain 1 <artifact>.
12 ➣ Roll and resolve 2 <resource_die>. Gain 2 <artifact> and 1 <experience>.
<experience>
Dwarven Treasury 6 ➣ Gain 5 <gold> or 1 <valuables>.
8 ➣ Gain 5 <gold> and 1 <valuables>.
11 ➣ Gain 10 <gold>, 3 <valuables>, and 1 <experience>.
<experience>
Imp Cache 5 ➣ Roll and resolve 1 <resource_die>.
7 ➣ Roll and resolve 2 <resource_die>.
9 ➣ Roll and resolve 3 <resource_die>.
<experience>